package com.hungtrung.entity;

import com.badlogic.gdx.math.Vector2;
import com.hungtrung.game.TextureManager;

public class Vit extends GiaCam{
	public Vit(){}
	public Vit(Vector2 pos, Vector2 direction) {
		super(TextureManager.VIT, pos, direction);
	}
   
	
}
